Design for the senses
When we talk about accessible interpretation, we perhaps immediately
think of a lonely cast Braille plate screwed to a castle wall, or
a large print guide tucked away under a ticketing desk. If we think
of accessible interpretation as something special and extra, then
it’s easy to dismiss it as a minority requirement.
What if we forget the idea of accessible interpretation for a moment
and think instead about designing for our senses?
We experience everything through our senses. We may process information
through our intellect, our memories and our prejudices, but we get
the raw materials from looking, touching, smelling and many other
senses.
How many senses are there? Depending on who you talk to, there
are between 9 and 21 recognised senses. Apart from the big five,
we also have, among others, the senses of balance, of heat and cold,
of pain, and proprioception, the sense of awareness of our own body.
We are sight dominated creatures. Sight is how most of us get our
raw information about our world. But we shouldn’t discount
other senses. Senses like smell have routes into other parts of
our brains, and trigger different responses. Smell is well known
as a memory stimulant: memories can be triggered by a smell even
before our cognitive processes have recognised what that smell is.
Designing interpretation, or any experience, should be about designing
to satisfy our senses as much as our intellect. Designing accessible
interpretation shouldn’t be a separate discipline. We should
start with the philosophy that all our interpretation will be accessible.
Including people with sensory disabilities as partners in developing
interpretation can lead to new and exciting ways to create interpretation
that benefits many more people in its potential audience.
This article appears in the September issue of the Imagemakers
newsletter.
See also:
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